prelaps · Race Roulette

A fair game to decide who pays — for coffee, lunch or the bill

For a bet like this, everyone seeing it happen matters more than the odds.

Who buys the coffee? Who covers the next round? Rock-paper-scissors is quick for two people but drags on with six, and nobody wants to draw a ladder on a napkin. So people look for a game on the phone.

What makes a good who-pays game

Settle it with a race

Put the names into Race Roulette and press Start; the characters run laps of a track. The result is drawn fairly before the start, and the race shows it — so lane position or luck on the track changes nothing.

It still keeps everyone watching to the end: runners finish 0.2–0.6 seconds apart, often close enough to need a photo finish; the lead changes more than ten times a race; and one race in three is decided in the last three seconds.

Make last time's payer less likely

With equal odds, whoever paid last week can lose again. If that feels wrong, use weights. With a last-place-pays rule, give last time's payer more boosters: more boosters mean a better chance of finishing near the front, and so a smaller chance of coming last.

Boosters are drawn on screen, so nobody can claim someone got a quiet favour. The odds are exactly your weight ÷ the sum of all weights — the details are in how to run a draw people will accept.

Rules that keep it friendly

Open Race Roulette